Lucie Bonzom

Haven

Being part of The Game Bakers' team for almost two years, I did terraforming of many island of the game,
starting from scratch and sometimes helped with a concept from the Art Director.
I worked as an Environment Artist too with assets placements, creating a wild nature mood with limited ressources and adding post-apo elements here and there.
For those who know what a flow thread on Source is, I created many of them and imagine each path through the differents fragments, as well as other various game design elements.

Software used : Unity